Tag Archives: Kickstarter
Ok, well, maybe not light speed, but in five days – and that’s darn fast!
Originally, the fund-garnering for Star Citizen started on a separate website entirely – not only started but sustained itself long enough to amass $1.3 million of its $2.0 million goal – before heavy traffic began to strain the site and Chris Roberts, the man who made Wing Commander, launched a Kickstarter campaign to supplement the help that’s already been given, and it didn’t take long for him to succeed there as well. He’s raised half a million there, no problem, within five days of its month-long campaign.
In total, between the two sites, that comes out to around $1.8 million of donations for Mr. Roberts’ PC space epic. With all this talk of pirates and gamers only wanting mainstream shooters, this is a lovely thing to behold. Look, publishers. We like this stuff, too.
Obsidian Entertainment’s old-school, PC roleplaying game, Project Eternity, has been crowd-funded, and now the first screenshot has been revealed.
The team, including veterans Chris Avellone, Tim Cain, and Josh Sawyer, recently took to Kickstarter to raise money for the project – which they say is a homage to classics like Baldur’s Gate and Planetscape: Torment – and they’ve already succeeded, raising $2,681,470 with 56,995 backers at the time of this writing. Far above their original goal of $1,000,000, and with five days still remaining.
The first screen screen was released on the game’s Kickstarter page earlier today, and can be seen below. Click the image to view it in a higher resolution.
On Friday, Obsidian revealed Project Eternity, their new isometric RPG that is being developed for the PC and funded by Kickstarter. They set a goal of $1.1 million for the project, which was easily met within the first 36 hours. Earlier today Obsidian updated their Kickstarter page with these new stretch goals for Project Eternity:
$1.4 million- If this goal is met Obsidian will add another playable race, class, and companion.
$1.6 million- If this goal is met Obsidian will make a Mac version of the game and will add a new storyline which will include quests, locations, NPC’s, and unique loot.
$1.8 million- Yet another playable race, class, and companion will be added to the game if this goal is reached.
$2.0 million- Each player will get their own customizable house if the project raises $2 million.
$2.2 million- If this goal is met Obsidian will add Linux support along with a new faction and territory. New NPC’s, quests, and magic items will also be added.
$2.4 million- Details on this plateau have not yet been revealed.
With the game only just having been announced and its Kickstarter campaign still going strong, Wasteland 2 is in no way close to a reality yet, but Inxile Entertainment has found the time to develop some thoughts and release the first piece of concept art (full image below).
The art was revealed over on their Kickstarter page, which currently sits at $2.2 million – over twice the amount of its original goal. And because the company has also surpassed $2.1 million, as previously stated, Obsidian Entertainment and Chris Avellone will be joining the design team to help create the game, which we should all rejoice about.
There’s only 6 days left before the Wasteland 2 Kickstarter ends, so there’s still time to become a backer. Or, maybe you just want a new wallpaper, something you can stare at until the game is playable, in which case, go to the Wasteland 2 homepage.
Brian Fargo and his studio InXile Entertainment have successfully Kickstarted their Wasteland 2 project, which currently sits comfy above their original goal of $900,000 at $1.8 million, and have decided to take it a step further by bringing in some additional muscle – but only if they raise some additional money. They’ve gone public to say that if their Kickstarter reaches the newly set goal of $2.1 million, they’re going to enlist Obsidian Entertainment, including Chief Creative Officer Chris Avellone, one of the brilliant minds behind Planescape: Torment, to help make the game.
Fargo and Avellone, of course, worked together at Interplay back in the day. Combined the two have had a hand in titles like Fallout 1 and 2, and the previously mentioned Planescape: Torment. It’s safe to say that they are more than familiar with each other, and both understand the craft of creating an RPG.
Chris Avellone’s words on the opportunity:
Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I’ve worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor.
If your looking to get behind this collaboration before the Wasteland 2 Kickstarter ends in 16 days, you can go here.
Being Tim Schafer – creator of Day of the Tentacle, Full Throttle, Grim Fandango, and Psychonauts – means a number of things. One, you wakeup everyday and your body just radiates brilliance. Two, because of that brilliance and the pedigree you’ve created, people are willing to throw money at you. As is the case with Notch wanting to fund Psychonauts 2 and the staggering amount of support Double Fine has received after announcing plans for a new old school point-and-click adventure game.
Today, on its last day of availability, the Double Fine Adventure Kickstarter has surpassed the $3 million mark (which was actually the budget back when they made Grim Fandango). At the time of writing, with only 10 minutes to go, the developer has received $3,289,298 in donations from 86,099 backers. Pretty impressive numbers considering their initial goal was $400,000 and let’s not forget: this game doesn’t even exist in any form yet.
Below you can view a blooper reel from the first video released, which proves Tim Schafer does make mistakes. Albeit mistakes with only positive effects.
Double Fine began its Kickstarter funding a short time ago, and they had the goal of reaching $400,000 in 33 days. In a mere few hours they have surpassed that goal, and then some. As of now they have made $761,000, and that number is quickly rising. They have the potential to make even more, because even though they have reached their goal the deadline still stays at 33 days.
It seems that Double Fine has also broken some Kickstarter records in the process. No other fundraiser done through Kickstarter has made so much money in such a short time. There also a record number of people donating to a Kickstarter fundraiser, with nearly 19,000 backers for the project.
There is still 33 days left to raise money for the new Double Fine adventure game and the documentary. That gives time for them to break more records on Kickstarter, and hopefully make the best game they possibly can.
Recently we heard news that Markus “Notch” Persson, the creator of Minecraft, wants to collaborate with Double Fine to make Psychonauts 2. This is not guaranteed to happen, but it would be amazing if it did. One of the reasons that would make it difficult to happen is because of future projects being planned by Double Fine. One of those future plans was just announced on Tim Schafer’s Twitter and Double Fine’s official blog. It turns out that their next project will be an adventure game, and it will be funded through a program called Kickstarter. This will allow Double Fine to fund a project with the help of their fans, and they will have full creative control. There is also going to be a collaboration going on with 2 Player Productions. They will be filming a documentary about the development of the game, and the documentary will also be funded through Kickstarter.